### Math. Simple equations.

Area | Expressions, equations, inequalities |

Language(s) | English, Romanian |

Operating system | Android iOS Windows (phone) |

Short description | The app helps students improve their skills in solving equations step by step. It contains the following sections: theory, practice, testing and statistics. The theory is presented with the help of a cartoon which supports students in memorizing the steps of the process of solving equations. The practice offers several equations to be solved, ranged from simple to complex, requiring the students to follow each necessary step. It indicates feedback and it offers assistance within each stage of solving the task. The testing section is quite similar to the practice section, with the only difference that the feedback is provided at the end of each exercise. The statistical data indicate the number of correct/incorrect tests. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. The application develops students’ ability to perform common algebraic procedures. |

Development of cognitive abilities: application | 2.1. The application develops the ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (a simple equation with one unknown number in the set of integers) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=ru.eyelog.equationsimple |

### Area Builder

Area | Geometry |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This mobile application helps to solidify students’ knowledge about area and the perimeter of the geometrical figures. It promotes the pupils’ critical thinking and creativity and improves modeling skills. The app contains 6 tasks in 6 steps. The higher the level, the harder the task. At levels 1-3 the pupil must simulate the specified area and perimeter by a puzzle. From level 4 the pupil has to calculate the area and perimeter of the specified figure. The teacher can differentiate tasks, because it is not necessary to solve everything to go to a higher level. The advantage of the mobile app is that when 2 incorrect answers, the learner is offered a solution. The pupil’s progress is assessed by specific emotional symbols (emoticon). |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…) 2.6. to be able to draw a proper geometrical figure (e.g, to draw a right-angle triangle with legs of 3 cm and 4 cm) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://phet.colorado.edu/sims/html/area-builder/latest/area-builder_en.html |

### GeoGebra

Area | Geometry, Algebra |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | GeoGebra is dynamic mathematics software for all levels of education that brings together geometry, algebra, spreadsheets, graphing, statistics and calculus in one easy-to-use package. This mobile app is designed to help pupils to consolidate their knowledge in geometry in a creative way. With the help of this app, teachers can explain mathematical concepts, analyse pupils‘ performance and allow pupils themselves to create and analyse math tasks. Pupils can draw the various lines, geometric shapes and surround bodies both in the plane and in the coordinate system. Students can study the function schedules as well. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1.to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.2.to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.3.to be able to recognize equivalent mathematical objects, 1.10. to be able to evaluate a partition of a scale in measurements of mass, time and length 1.11. to be able to use means of measurement |

Development of cognitive abilities: application | 2.5. to be able to depict a graph or scheme according to the task setting 2.6. to be able to draw a proper geometrical figure |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://www.geogebra.org/ |

### Pythagorea

Area | Geometry |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This App comprises of a collection of geometric puzzles of different kind, that can be solved without complex calculations. It includes a useful glossary of geometric terms and more than 350 tasks to undertake; from very simple to quite challenging puzzles. It enhances creativity and imagination of users as they are asked to construct geometric shapes and figures on a “digital squared paper”, just as they would do on a real-life notebook. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.3. to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways) 1.9. to be able to find and select information from diagrams, charts and other sources of information |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.hil_hk.pythagorea |

### Simple graph maker

Area | Relations and Functions |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The application helps students to create graphs and charts easily and then share them with others. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | – |

Development of cognitive abilities: application | 2.2. to be able to present, depict mathematical data in diagrams, charts, schemes 2.3. to be able to depict mathematical data in one way presented in another way (e.g., depict the given data in a column diagram) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=me.kirimin.graphmaker |

### Math Fire

Area | Measures and Measurement |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This App includes math tasks in various units of measurements, such as length, time, and money. The user can test his/her abilities and level up through answering correctly, while he/she can also compete with other users via the multiplayer mode. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.10. to be able to evaluate a partition of a scale in measurements of mass, time and length 1.11. to be able to use means of measurement 1.12. to be able to choose and apply units of measurement (length, mass, length, area, volume, etc.) properly |

Development of cognitive abilities: application | 2.4. to be able to create an appropriate model for solving a common task (e.g., find 20% of number 160… possible variants: 160 : 5; 160 · 1/5; 160 : 100 · 20; etc.) 2.8. to be able to minimize/maximize units of measure (1 cm = 10 mm; 1 cm = 0,01 m; etc.) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=alvakos.game.mathfire |

### 3rd 4th Grade Fractions Maths

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | In this app pupils can learn and practice the fractions through funny drawings. Children will be able to understand the concept of fractions. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.3. to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways) 1.4. to be able to choose the right answer from the given options 1.5. to be able to compare (>, <, ≥, =) and round numbers; 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.8. to be able to write a simple or decimal fraction in words or numerals (e.g., two thirds – 2/3; two fifths – 0,4) |

Development of cognitive abilities: application | 2.1. The application develops students’ ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=boriol.fractions.onelite |

### 5th Grade Math Testing Prep

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The app offers hundreds of questions for 5th graders in accordance with the curricular standards. The answers are selected from three options, out of which only one is correct. In the case of a wrong answer, the app provides the right answer, along with the necessary explanations. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.4. to be able to choose the right answer from the given option 1.5. to be able to compare and round numbers 1.6. to be able to perform common algebraic procedures 1.12. to be able to choose and apply units of measurement |

Development of cognitive abilities: application | 2.1. The application develops the ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. 2.4. The application develops the ability to create an appropriate model for solving a common task. 2.8. The application develops the ability to minimize/maximize units of measure. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.Peekaboo.Google.math5 |

### 10 Monkeys

Area | Mixed |

Language(s) | Lithuanian, English |

Operating system | Android iOS Windows (phone) |

Short description | This program is designed for class 5 students – to consolidate the ability to correctly calculate all arithmetic actions, solve geometric tasks, and develop spatial thinking. Corresponds to the ability to compute within 1000 – to multiply, divide, add, subtract. Develops the ability to solve text tasks by applying the calculated calculations. Pupils have the opportunity to choose tasks by field of activity (multiplication, division, composition, subtraction, geometry, text tasks).There is a possibility to do the task on a tablet, a computer and a phone. Mobile application is easy to use. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | – |

Development of cognitive abilities: application | 2.6 to be able to draw an appropriate geometrical figure 2.9 to be able to write, present, explain the task solution |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://www.10monkeys.com/lt/ |

### FMat Matura Matematyka

Area | Mixed |

Language(s) | Polish |

Operating system | Android iOS Windows (phone) |

Short description | An application that offers quizzes. The application is very easy to use but offers interesting tasks. Each solution is explained what favors students acquiring knowledge. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.3. to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways) 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.8 to be able to write a simple or decimal fraction in words or numerals (e.g., two thirds – 2/3; two fifths – 0,4) |

Development of cognitive abilities: application | 2.4. to be able to create an appropriate model for solving a common task 2.10. to be able to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.sn3aky.FMat |

### GeoGebra Geometry

Area | Mixed |

Language(s) | English, Greek, Latvian, Lithuanian, Polish, Romanian |

Operating system | Android iOS Windows (phone) |

Short description | Incredible application for creating gemmetic shapes and learning geometry. It is possible to share the results of your work. The application is used by millions of people around the world. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers; 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.); 1.3. to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways); 1.4. to be able to evaluate a partition of a scale in measurements of mass, time and length; 1.5. to be able to use means of measurement 1.6. to be able to choose and apply units of measurement (length, mass, length, area, volume, etc.) properly |

Development of cognitive abilities: application | 2.6. to be able to draw a proper geometrical figure (e.g, to draw a right-angle triangle with legs of 3 cm and 4 cm) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/geogebra-geometry/id1232591335 https://play.google.com/store/apps/details?id=org.geogebra.android.geometry https://www.geogebra.org/download |

### iTooch 6th Grade Math

Area | Mixed |

Language(s) | English, Polish |

Operating system | Android iOS Windows (phone) |

Short description | This app provides comprehensive learning solutions which help parents, teachers and students to identify and address learning needs in a fun and motivating way. Students consolidate their knowledge by performing test tests and timed tests. The correct test can lead to a higher level. Tests are conducted in the form of a game, and several players can play. The theoretical material for each area is also provided, which can be used in case of a problem. This app has an integrated calculator. Tasks are of various levels and at the end of the task, the app shows the student’s progress. Students can use App Monster Messenger to share their progress with their friends and ask them for help (Monster Messenger is a safe social network for kids and their families, where parents have full control on their children’s contact list). |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.4. to be able to choose the right answer from the given options 1.9. to be able to find and select information from diagrams, charts and other sources of information |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…) 2.7. to be able to apply data from schemes, charts, graphs, diagrams for solving a task 2.10. to be able to make conclusions or answer the given questions |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.edupad.app.grade6.math |

### Imagine Math5

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Using this mobile application students can: – Take quizzes to test and improve their knowledge in the following topics: numbers; addition & subtraction; multiplication & division; simplification & fractions; multiples & factors; time & money; average, speed, distance & time; measurement, perimeter area & volume; shapes and patterns; data handling & temperature. – Track progress towards mastery of each subject. – Learn concepts through detailed solutions for each question. Every time the student makes a mistake, the program provides a correct answer and shows all the mathematical actions which should be performed to get the right answer. The pupil gets feedback and can see his progress in a specific area. The test can be run multiple times. The program allows to see the summary of test results in all areas. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1.to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.2.to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.3.to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways) 1.4.to be able to choose the right answer from the given options 1.9.to be able to find and select information from diagrams, charts and other sources of information 1.12. to be able to choose and apply units of measurement (length, mass, length, area, volume, etc.) properly |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…) 2.7. to be able to apply data from schemes, charts, graphs, diagrams for solving a task 2.8. to be able to minimize/maximize units of measure (1 cm = 10 mm; 1 cm = 0,01 m; etc.) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.pixatel.edu.imaginemath.cbse.gr5 |

### ΣΤ΄ Δημοτικού Μαθηματικά 1 και 2 (iMath 1/2)

Area | Mixed |

Language(s) | Greek |

Operating system | Android iOS Windows (phone) |

Short description | This set of Apps cover the curriculum of the math class for the sixth grade of primary school (11-year-old students). It includes questions and exercises on: variables and first-degree equations, proportions and percentages, expression of data through different types of graphs, calculation of length, weight, time, money amounts etc., calculation of geometric measures such as the angles, surface, volume, diameter, circumcenter, etc. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.3. to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways) 1.4. to be able to choose the right answer from the given options 1.9. to be able to find and select information from diagrams, charts and other sources of information 1.11. to be able to use means of measurement 1.12. to be able to choose and apply units of measurement (length, mass, length, area, volume, etc.) properly |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…) 2.2. to be able to present, depict mathematical data in diagrams, charts, schemes 2.5. to be able to depict a graph or scheme according to the task setting (e.g., a student is able to depict a probability tree) 2.6. to be able to draw a proper geometrical figure (e.g, to draw a right-angle triangle with legs of 3 cm and 4 cm) 2.7. to be able to apply data from schemes, charts, graphs, diagrams for solving a task |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=stdhmotikoumath1.supermath.student (first part) https://play.google.com/store/apps/details?id=stdimotikoumath2.supermath.student (second part) |

### IXL – Math and English

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | It‘s an educational math app covering all the possible levels for school (5th and 6th grades are provided as required). The app can help in practicing and learning math skills. The advantages of this app comparing to others are unlimited questions (practice as much as you want to) and reports on your progress(it can be used by teachers to monitor the performance of learners). |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | includes all of them, as far as this app provides the full coverage of pre-K to 12th grade math |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/ixl-math-and-english/id693689912?mt=8 |

### Math games

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | An app for learning mathematics for the youngest. A great proposition that helps parents to interest children of mathematics. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.9. to be able to find and select information from diagrams, charts and other sources of information |

Development of cognitive abilities: application | 2.4 to be able to create an appropriate model for solving a common task |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.agandeev.mathgames.free&hl=en_US |

### Math Master – Brain Quizzes & Math Puzzles

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Quiz for math students. Helpful for primary and pre-school pupils. The application diagram allows you to combine fun and learning. A good proposition for learning parents with children. Thanks to the ability to create a profile, you can follow your progress in science. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.2 to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.4 to be able to choose the right answer from the given options 1.6 to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | 2.4 to be able to create an appropriate model for solving a common task 2.8 to be able to minimize/maximize units of measure (1 cm = 10 mm; 1 cm = 0,01 m; etc.) 2.10 to be able to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/app/id1399874181?mt=8 https://play.google.com/store/apps/details?id=com.mathmaster&hl=en_US&rdid=com.mathmaster&pli=1 |

### Mistrz matematyki / Math Master

Area | Mixed |

Language(s) | English, Polish |

Operating system | Android iOS Windows (phone) |

Short description | An application that offers jigsaw and mateamtic tasks for brain exercises and improving mateamtics skills. Great attention is given to the counting in the head, which develops abstract thinking and logic for pupils. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.9. to be able to find and select information from diagrams, charts and other sources of information |

Development of cognitive abilities: application | 2.1 to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…) 2.10. to be able to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=net.chokolovka.sonic.mathmaster.android&hl=pl https://itunes.apple.com/us/app/math-master-math-games/id1432541638?mt=8 |

### Math Solver: Math calculator with solution & steps

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This App is intended to help beginners who struggle with basic math concepts. It shows step-by-step the solution to the math problems, thus the user can both learn and test his/her abilities. It includes theory and exercises on arithmetic, factors and multipliers, basic linear equations of one variable, and percentages. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.3. to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways) 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.mathematics.mathsolver |

### Math tests – mathematics practice questions

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This app is like having dozens of math worksheets and exercises for 1st, 2nd, 3rd, 4th, 5th, 6th and 7th grade/class directly in your device with results and solutions immediately available. This app works offline and pupils can learn to solve math problems whenever they want. The exercises are perfect for better math fluency and are suitable for kids and adults as well. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.4. to be able to choose the right answer from the given options 1.5. to be able to compare (>, <, ≥, =) and round numbers 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.7. to be able to write a natural number in words, Arabic or Roman numerals (e.g., twenty one – 21 – XXI) 1.8. to be able to write a simple or decimal fraction in words or numerals (e.g., two thirds – 2/3; two fifths – 0,4) |

Development of cognitive abilities: application | 2.1. the application develops students’ ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. 2.4. to be able to create an appropriate model for solving a common task (e.g., find 20% of number 160… possible variants: 160 : 5; 160 · 1/5; 160 : 100 · 20; etc.) 2.8. to be able to minimize/maximize units of measure (1 cm = 10 mm; 1 cm = 0,01 m; etc.) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.holucent.math |

### Math word problems solver game

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This App tries to convert real-life problems to mathematic ones. The exercises are described in words; thus, the user has to understand and express the problem in math terms in the first place, and then use mathematic tools and procedures to solve it. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.9. to be able to find and select information from diagrams, charts and other sources of information 1.10. to be able to evaluate a partition of a scale in measurements of mass, time and length 1.11. to be able to use means of measurement |

Development of cognitive abilities: application | 2.4. to be able to create an appropriate model for solving a common task (e.g., find 20% of number 160… possible variants: 160: 5; 160 · 1/5; 160: 100 · 20; etc.) 2.8. to be able to minimize/maximize units of measure (1 cm = 10 mm; 1 cm = 0,01 m; etc.) 2.10. to be able to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | All exercises of the App are based on real life situation to which the students can relate. Some examples are: – Calculating the distance from home to school – Managing pocket money |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.kidsbypok.mathwordproblems |

### Math Games

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This mobile app allows the teacher to select tasks according to the age of the pupil (class), mathematical topics: geometry, units of measurement, graphs, equations, numbers and calculations, expressions and functions. Teachers will be able to personalize and differentiate tasks for classroom students and monitor their progress. The number of tasks to be assigned and the performance time can be determined by both the teacher and the program automatically. Learning mathematics is an attractive game. The variety of tasks allows you to achieve a variety of learning goals for students with lower skills. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1 to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers; 1.2 to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.); 1.3 to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways); 1.4 to be able to choose the right answer from the given options; 1.5 to be able to compare (>, <, ≥, =) and round numbers; 1.6 to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.); 1.9. to be able to find and select information from diagrams, charts and other sources of information. |

Development of cognitive abilities: application | 2.7 to be able to apply data from schemes, charts, graphs, diagrams for solving a task; 2.8 to be able to minimize/maximize units of measure (1 cm = 10 mm; 1 cm = 0,01 m; etc.; 2.9 to be able to write, present, explain the task solution. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://www.mathgames.com |

### Math 5th Grade Guru

Area | Mixed |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This mobile application is designed to consolidate the knowledge of 5 Grade pupils for the following topics: 1. Numbers and calculus 2. Measures 3. Relations and functions 4. Geometry The program moves the interactive higher level only after performing the tasks of the previous level. There is a separate button for viewing results. Here’s a summary that lets you see and evaluate progress. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. o be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.3. to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways) 1.4. to be able to choose the right answer from the given options 1.5. to be able to compare (>, <, ≥, =) and round numbers 1.9. to be able to find and select information from diagrams, charts and other sources of information |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.Maths.fifthgradegooglelite&fbclid=IwAR3ElL6KdqQ-cnFT2d6oHDTa3e7AjgXfjIPdSEjWTeSA |

### Mistrz matematyki – gra edukacyjna

Area | Mixed |

Language(s) | Polish |

Operating system | Android iOS Windows (phone) |

Short description | An application that combines fun and learning. It involves going through the next levels of difficulty. The time is an obstacle here. It is limited, which increases pressure, which teaches quick problem solving. The big advantage of the application is in the way it was built. There are 97 topics. It is a solid dose of knowledge from the general foundations of mathematics. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.); 1.4 to be able to choose the right answer from the given options; 1.6 to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.); 1.8 to be able to write a simple or decimal fraction in words or numerals (e.g., two thirds – 2/3; two fifths – 0,4) |

Development of cognitive abilities: application | 2.10. to be able to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=pl.paridae.app.android.mathmaster |

### Photomath

Area | Mixed |

Language(s) | English, Polish, Romanian |

Operating system | Android iOS Windows (phone) |

Short description | Photomath is an application that supports solving mathematical problems. Using the camera, it scans the action requiring a solution and gives the result. But that‘s not all, he also explains where this solution came from and presenting the process of counting step by step. Presents various ways to solve the task (if possible). |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers; 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.8. to be able to write a simple or decimal fraction in words or numerals (e.g., two thirds – 2/3; two fifths – 0,4) |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm 2.2. to be able to present, depict mathematical data in diagrams, charts, schemes; 2.4 to be able to create an appropriate model for solving a common task; 2.7 to be able to apply data from schemes, charts, graphs, diagrams for solving a task; 2.9 to be able to write, present, explain the task solution; 2.10 to be able to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.microblink.photomath&hl=pl https://itunes.apple.com/us/app/photomath/id919087726?mt=8 |

### Trucuri matematice// Math trics

Area | Mixed |

Language(s) | Romanian |

Operating system | Android iOS Windows (phone) |

Short description | It contains exercises with special methods to perform tricky arithmetic operations. It can be used like a game by two players. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | – |

Development of cognitive abilities: application | 2.3. The app develops the ability to depict mathematical data in one way presented in another way. 2.4. The application develops the ability to create an appropriate model for solving a common task. 2.7. The app develops the ability to apply data from schemes, charts, graphs, diagrams for solving a task. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=example.matharithmetics |

### Μαθηματικά α΄ γυμνασίου

Area | Mixed |

Language(s) | Greek |

Operating system | Android iOS Windows (phone) |

Short description | This App covers the curriculum of the math class for the first grade of secondary school (12-year-old students). It is created as a “Wheel of Fortune” game, where the student spins the Wheel and answers specific math questions to collect as many points as possible. It is worth mentioning that for every wrong question, the student is provided with the correct answer and the relevant theory that supports it, thus gaining and/or refreshing his/her knowledge. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.3. to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways) 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.9. to be able to find and select information from diagrams, charts and other sources of information 1.10. to able to evaluate a partition of a scale in measurements of mass, time and length |

Development of cognitive abilities: application | 2.2. to be able to present, depict mathematical data in diagrams, charts, schemes 2.3. to be able to depict mathematical data in one way presented in another way (e.g., depict the given data in a column diagram) 2.7. to be able to apply data from schemes, charts, graphs, diagrams for solving a task 2.10. to be able to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.wheel.vasilis71 |

### Mathematics: Brain training

Area | Numbers and Calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Children have to get a result from given numbers and math signs. They have to complete simple tasks in limited time. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm; 2.4. to be able to create an appropriate model for solving a common task. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.epsilon.numberpuzzle |

### Cool math games: arithmetic&multiplication table

Area | Numbers and calculations |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This App is designed as an interactive tutorial that combines theory and games. It focuses on arithmetic calculations (addition, subtraction, multiplication and division) of single, double and triple digits, percentages, and square roots. It offers the unique feature to listen the math problems and solve them by voice, in hands-free mode. There is, also, a multiplayer option that allows the user to play with and against players from all over the world. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.astepanov.mobile.mindmathtricks |

### Cool Mouse 5th grade National Curriculum math

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The app is based on quiz system and can be pretty useful as a repeating tool to memorize and developed a faster performance of math actions. It includes music on the background and animation for kids to make the app less boring and more attractive. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts, symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.4. to be able to choose the right answer from the given options 1.5. to be able to compare (>, <, ≥, =) and round numbers 1.6. to be able to perform common algebraic procedures |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | Counting money, telling time |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/cool-mouse-5th-grade-national-curriculum-math/id1088528473?mt=8 |

### Division Step By Step

Area | Number and calculus |

Language(s) | English, Romanian |

Operating system | Android iOS Windows (phone) |

Short description | The application helps students exercise their skills in performing additions, subtractions, multiplications and divisions with integer numbers or decimal fractions. The students can get feedback upon solving the exercises and they can also introduce their own numbers. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6 The application develops students’ ability to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication and division with integer numbers or decimal fractions) |

Development of cognitive abilities: application | 2.4 The application develops the ability to create an appropriate model for solving a common task. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.digitalduwaji.mathstep_by_step |

### Easy Multiplication and Division Games

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The mobile app helps the student learn multiplication and division step by step. This mobile app has levels (“Student”, “Expert” and “Master”) based on the level of difficulty. At the first level the student performs multiplication or division tasks. One point is given for each correct answer; one point is lost for every incorrect answer. Only when all the tasks of the lower level are performed correctly, may the student proceed to the higher level. At the second level, “Expert” performs more difficult tasks. The point accumulation system is the same as at the “Student” level. At the third level, the “Master” multiplication and division skills are solidified. There is a difference in the point accumulation system. If the answer is incorrect, all points are lost and the learner has start from the beginning. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.PuzzleForKids.easy.multiplication.division |

### Fraction calculator and Trainings

Area | Numbers and Calculations |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This App focuses on the theory and practical application of fractions. It includes addition, subtraction, division and multiplication problems of fractions, analyzing the procedure that is followed step by step. In that way, the student has the opportunity to learn via his/her portable device and from anywhere he/she is. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.4. to be able to choose the right answer from the given options 1.8. to be able to write a simple or decimal fraction in words or numerals (e.g., two thirds – 2/3; two fifths – 0,4) |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.apodev.fractions.free |

### Fraction Calculator Plus

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | A calculator that is very easy to use and very intuitive. It helps in calculating not only simple mathematical activities, but also counts even fractions in a very transparent way. A good offer for children and young people. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) 1.8. to be able to write a simple or decimal fraction in words or numerals (e.g., two thirds – 2/3; two fifths – 0,4) |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | App will help in calculating recipes thanks to the counting function in „spoons“, „glasses“, etc. |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/fraction-calculator-plus-1/id580778301?mt=8 |

### Fraction for Kids

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The application contains exercises of fraction identification with the help of drawings, exercises of comparison, addition and subtraction of fractions by means of using different equivalent representations. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts, definitions, structure and features of numbers 1.2. to be able to recognize mathematical objects, numbers, fractions, literal and numeral expressions 1.3. to be able to recognize equivalent mathematical objects 1.4. to be able to choose the right answer from the given option 1.5. to be able to compare and round numbers 1.8. to be able to write a simple or decimal fraction in words or numerals |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.ramkystech.android.kidsfractions |

### Fractions Step By Step

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Math (Fractions) Step By Step is an educational app that teaches fractions arithmetic step by step. Unlike most math apps, this app will guide you in an interactive way to do fraction addition operation. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6 The application develops students’ ability to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, graphic representation, simplification etc.) |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.digitalduwaji.fractionsstepbystep |

### Fun Math – Mental Challenge

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The Fun Maths App features: Children have to get a result – 24 from given numbers and math signs. They have to complete simple tasks in limited time. There is more than one possibility to solve the problem. App has different difficulty settings to match any players skill. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | 2.1. the application develops the ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. 2.4. to be able to create an appropriate model for solving a common task. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://vpp.itunes.apple.com/us/app/fun-math-brain-training/id887333356?mt=8&ign-mpt=uo%3D4 |

### Matemātika: matemātikas spēles

Area | Numbers and calculus |

Language(s) | Latvian |

Operating system | Android iOS Windows (phone) |

Short description | This app is the collection of most effective ways in arithmetic which you can’t learn in school. It is made as interactive book which help you to learn math through games. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.). |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.astepanov.mobile.mindmathtricks |

### Math Fraction practice

Area | Numbers and calculus Algebraical expressions, fraction equations and inequalities |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Math Fraction Practice is an educational game to train and drill various mathematical exercises involving fractions. The game is simple – choose a question category, and answer questions as fast as you can. The game ends when you collect 10 correct answers (each incorrect answer is penalized 5 seconds). You can then review incorrect answers. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.3. to be able to recognize equivalent mathematical objects (e.g., equivalent simple and decimal fractions, geometrical figures angled in different ways) 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.haringeymobile.mathpracticefractions |

### Math games

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Pupils can check their knowledge in fractions, subtraction, multiplication etc. through the game. There is limited time for each task and pupils can develop his/her math skills through different levels. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.). |

Development of cognitive abilities: application | 2.1. The application develops students’ ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.GamesForKids.Mathgames.MultiplicationTables |

### Math game

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Pupils can check their knowledge in math through different tasks – subtraction, multiplying, addition, division etc. It has time limit. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=app.com.mathsgame |

### Math Games

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This App includes fun games that test and improve basic arithmetic skills, such as addition, subtraction, multiplication and division. There are, also, quizzes on exponent and square roots for more advanced users. The App offers users the opportunity to choose among different difficulty levels, motivating them to test their limits and improve their knowledge. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | – |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…) 2.4. to be able to create an appropriate model for solving a common task (e.g., find 20% of number 160… possible variants: 160 : 5; 160 · 1/5; 160 : 100 · 20; etc.) 2.8. to be able to minimize/maximize units of measure (1 cm = 10 mm; 1 cm = 0,01 m; etc.) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=godlinestudios.MathGames |

### Math Games

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The application helps the students improve their skills in performing mathematical calculations such as additions, subtractions, multiplications, divisions and exponentiations, as well as different combinations of them. The exercises are structured in six categories and they are ranged from the simplest to the most complex. The students can get feedback. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. The application develops students’ ability to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, division, exponentiation) |

Development of cognitive abilities: application | 2.4. The application develops the ability to create an appropriate model for solving a common task. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.miniklerogreniyor.quiz.kids.math |

### Math Games 6th

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This mobile application is designed to consolidate arithmetic knowledge in the field “Numbers and calculations”: composition, subtraction, multiplication, division, negative numbers, comparison of integers. In order to move from one task to another you need to gather an appropriate number of virtual points or symbols. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions (simple and decimal), literal and numeral expressions (e.g., 3a + a; a + 6 = 18; 0,5 · 6 + 1,3; etc.) 1.4. to be able to choose the right answer from the given options 1.5. to be able to compare (>, <, ≥, =) and round numbers |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.mathgames.grade6th |

### Math is fun – Brain trainer

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This application is a great brain trainer game based in part on principles derived from cognitive tasks to help you practice arithmetic skills. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=biz.myecard.mathisfun |

### Math Master

Area | Number and calculus |

Language(s) | English, Polish |

Operating system | Android iOS Windows (phone) |

Short description | The app contains exercises which improve mathematical and brain skills. They involve addition, subtraction, multiplication, division and simple equations with integers. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.4. to be able to choose the right answer from the given option 1.5. to be able to compare and round numbers 1.6. to be able to perform common algebraic procedures 1.9. to be able to find and select information from diagrams, charts and other sources of information |

Development of cognitive abilities: application | 2.1. The application develops the ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. 2.4. The application develops the ability to create an appropriate model for solving a common task. 2.10. The app develops the ability to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=net.chokolovka.sonic.mathmaster.android |

### Math master

Area | Numbers and calculus |

Language(s) | English, Polish |

Operating system | Android iOS Windows (phone) |

Short description | This mobile application aids learning through games: for each correct answer the student gets a virtual prize – money or diamonds which help proceeding to the next level. The teacher should warn students in case they run out of virtual money, but still want to proceed to the next level; they are required to pay real money. The program helps to exercise the following mathematical actions: with integer numbers: addition, subtraction, multiplication, division; actions with simple and decimal fractions, etc. The results are available online so that students can compete with each other. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…) 2.3. to be able to depict mathematical data in one way presented in another way (e.g., depict the given data in a column diagram) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=pl.paridae.app.android.mathmaster |

### Matematica pentru scoala/ Mathematics for school

Area | Numbers and calculus |

Language(s) | English, Romanian |

Operating system | Android iOS Windows (phone) |

Short description | The game contains exercises such as equations or comparisons, which require operations of addition, subtraction, multiplication and division. There are also exercises with number sets. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts, definitions, structure and features of numbers 1.5. to be able to compare and round numbers 1.6. to be able to perform common algebraic procedures |

Development of cognitive abilities: application | 2.1. The application develops the ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. 2.4. The application develops the ability to create an appropriate model for solving a common task. 2.9. The app develops the ability to write, present, explain the task solution. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=gavapps.MathForSchool&rdid=gavapps.MathForSchool |

### Mathland: Eddition Games for Kids

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This mobile application for 5-12 years old students aids learning of numbers and calculus through the game: for each correct answer the student gets a virtual prize – money or diamonds. The program helps to exercise the following mathematical actions with numbers: addition, subtraction, multiplication, division. Tasks are selected automatically according to the age of the player (student). |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.4. to be able to choose the right answer from the given options 1.5. to be able to compare (>, <, ≥, =) and round numbers |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.EducaGames.MathLand |

### Matific Galaxy 5th Grade Math

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Matific Galaxy 5th Grade math is an educational app focuses on improving core math skills (subtraction, addition, multiplication and much more) in a interactive, educational and fun way. It‘s based on curriculum-driven gameplay and promotes self-discovery. The app features playful interactions called ‘episodes‘. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts, symbols (≤, +), definitions, structure and features of numbers 1.2. to be able to recognize mathematical objects, numbers, fractions, literal and numeral expressions 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures 1.8. to be able to write a simple or decimal fraction in words or numerals 1.10. to be able to evaluate a partition of a scale in measurements of mass, time and length 1.11. to be able to use means of measurement |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/matific-galaxy-6th-grade-math/id1384505494 |

### Matific Galaxy 6th Grade Math

Area | Numbers and calculs |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Matific Galaxy 6th Grade math is an educational app focuses on improving core math skills (subtraction, addition, multiplication and much more) in a interactive, educational and fun way. It‘s based on curriculum-driven gameplay and promotes self-discovery. The app features playful interactions called ‘episodes‘. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts), symbols (≤, +), definitions, structure and features of numbers 1.2. to be able to recognize mathematical objects (figures: rectangle, square, etc.), numbers, fractions, literal and numeral expressions 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures 1.8. to be able to write a simple or decimal fraction in words or numerals 1.10. to be able to evaluate a partition of a scale in measurements of mass, time and length 1.11. to be able to use means of measurement |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/matific-galaxy-5th-grade-math/id1384505475 |

### MiksikeApp

Area | Numbers and calculus |

Language(s) | English, Latvian, Lithuanian |

Operating system | Android iOS Windows (phone) |

Short description | This Mobile app helps students to improve their mental calculation skills with natural, integer numbers, simple and decimal fractions to perform addition, subtraction, multiplication, division. Pupils can choose one of the 6 levels. Each task has timing – 40 seconds. After performance of the task, the learner gets the feedback, about the mistakes and the number of correct answers (points). The summary informs the learner and the teacher about the learner’s achievements. Registered students can compete with their friends. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.miksike.MiksikeApp&hl=en |

### 5th Grade Math Curriculum Monkey School Free Game for Kids

Area | Numbers and calculs |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The app is based on quiz system and can be pretty useful as a repeating tool to memorize and developed a faster performance of math actions. It includes music on the background and animation for kids to make the app less boring and more attractive. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical, symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.4. to be able to choose the right answer from the given options 1.5. to be able to compare (>, <, ≥, =) and round numbers 1.6. to be able to perform common algebraic procedures |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | Counting money, telling time |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/5th-grade-math-curriculum-monkey-school-free-game-for-kids/id1081728965?mt=8 |

### 6th Grade Math Curriculum Monkey School Free game for kids

Area | Numbers and calculs |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The app is based on quiz system and can be pretty useful as a repeating tool to memorize and developed a faster performance of math actions. It includes music on the background and animation for kids to make the app less boring and more attractive. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.2. to be able to recognize mathematical objects, numbers, fractions. literal and numeral expressions 1.4. to be able to choose the right answer from the given options 1.5. to be able to compare (>, <, ≥, =) and round numbers 1.6. to be able to perform common algebraic procedures |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/6th-grade-math-curriculum-monkey-school-free-game-for-kids/id1080197244?mt=8 |

### Multiplication and division

Area | Numbers and calculus |

Language(s) | English, Romanian |

Operating system | Android iOS Windows (phone) |

Short description | This application both instructs/explains and tests the students‘ knowledge regarding multiplication and division, it offers mathematical methods of performing the above mentioned types of tasks and, by means of exercises, it develops students‘ skills in respect. The application can also provide statistical data measuring the students’ progress. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | – |

Development of cognitive abilities: application | 2.1 The application develops students’ ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=ru.eyelog.multiplyanddivision |

### Negative numbers

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | The app helps students to improve calculation skills with integers. It is structured as follows: additions, subtractions, multiplications, divisions, equations with integers, inequalities. There is also feedback upon finishing the task. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | – |

Development of cognitive abilities: application | 2.4. The application develops the ability to create an appropriate model for solving a common task. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.haringeymobile.mathpracticenegativenumbers |

### Pažink pasaulį! Matematikos galvosūkiai vaikams / Discover the World. Math Puzzles for Children

Area | Numbers and calculus |

Language(s) | Lithuanian, English |

Operating system | Android iOS Windows (phone) |

Short description | Discover the World provides a variety of math games from very simple to complex mathematical tasks. Points are scored for the right answer, the best result is accumulated and so you can follow the progress of learning. The app is designed to consolidate knowledge in the area “Numbers and Calculations”. It works in offline mode, that is, it does not require an internet connection. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts (area, fraction, etc.), symbols (≤, +), definitions, structure (units, tens, hundreds, etc.) and features of numbers 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=gk.puzzle.quiz.trivia.mathematics.maths.kids.knowledge.general.generalknowledgemathquiz |

### Percentage Theory

Area | Numbers and calculus |

Language(s) | English, Romanian |

Operating system | Android iOS Windows (phone) |

Short description | The application is used for the study of percentage. It offers three sections: theory, practice (exercises with the possibility to check the answer) and testing. There is also the possibility to save testing statistics for a number of students, as well as the possibility to use different exercises as homework (this for a certain price). |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | – |

Development of cognitive abilities: application | 2.4. The application develops the ability to create an appropriate model for solving a common task. |

Real life situation(s) presented in the App | The student is required to calculate the weight of some objects. |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=ru.eyelog.percents |

### Prime Numbers and Divisibility

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | It is an educational game to practice, train and drill various mathematical exercises involving prime numbers and divisibility rules. The game is simple. The pupil chooses a question category and answers questions as fast as he/she can. The game ends when the pupil collects 10 correct answers. The student can then review the incorrect answers. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | – |

Development of cognitive abilities: application | 2.1. The application develops students’ ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.haringeymobile.primesanddivisibility&hl=en_US |

### Math Puzzle – Rise up and improve your mind

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | This App provides students with the opportunity to master the basics of mathematics and arithmetic, learn the multiplication table and prepare for their math classes. It includes a feature that enables users to compete with others in math, thus learning and having fun at the same time. The time factor acts as a stimulator for quick thinking, while the user is motivated to level up and try as many questions and exercises as possible. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…) 2.4. to be able to create an appropriate model for solving a common task (e.g., find 20% of number 160… possible variants: 160: 5; 160 · 1/5; 160: 100 · 20; etc.) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=de.softan.brainstorm |

### Quick Brain – Math Riddles

Area | Numbers and calculs |

Language(s) | English, Polish |

Operating system | Android iOS Windows (phone) |

Short description | A game based on the principles of cognitive psychology. Thanks to it, you can train your brain, improve memory and improve reaction speed. The game has applied an interesting solution. You have to answer questions so that you can hang up at the appointed time, which helps you practice the speed of response and responding under time pressure. Undoubtedly, the examples of tasks used in the game are so interesting that solving them gives the user a lot of fun. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/quick-brain-math-workout/id1147801802?l=de&ls=1&mt=8 |

### Roman Numerals

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | A simple application that teaches and tests the skills of converting Arabic numerals into Roman numerals. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.7. to be able to write a natural number in words, Arabic or Roman numerals (e.g., twenty one – 21 – XXI) |

Development of cognitive abilities: application | 2.10. to be able to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.alza.quiz.romans |

### Simple ecuatii. / Math. Simple equations.

Area | Numbers and calculus |

Language(s) | English, Romanian |

Operating system | Android iOS Windows (phone) |

Short description | The app helps students improve their skills in solving equations step by step. It contains the following sections: theory, practice, testing and statistics. The theory is presented with the help of a cartoon which supports students in memorizing the steps of the process of solving equations. The practice offers several equations to be solved, ranged from simple to complex, requiring the students to follow each necessary step. It indicates feedback and it offers assistance within each stage of solving the task. The testing section is quite similar to the practice section, with the only difference that the feedback is provided at the end of each exercise. The statistical data indicate the number of correct/incorrect tests. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.6. The application develops students’ ability to perform common algebraic procedures. |

Development of cognitive abilities: application | 2.1. The application develops the ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (a simple equation with one unknown number in the set of integers) |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=ru.eyelog.equationsimple |

### Simply fractions 3 (Lite)

Area | Numbers and Calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | In this app children will learn visually how to add, subtract simple or mixed fractions with like denominators, multiply fractions by a whole number, solve word problems, learn about 10th and 100th based decimals, convert fractions to these decimals, compare the decimals, and add 10th based fractions to 100th based fractions. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.3. to be able to recognize equivalent mathematical objects. 1.6. to be able to perform common algebraic procedures (to calculate meanings of numeral expressions, perform addition, subtraction, multiplication, etc.) |

Development of cognitive abilities: application | 2.1. the application develops the ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=com.SimplyLearningAid.SimplyFrac3Lite |

### Splash Math 5th grade (learning+solving)

Area | Numbers and calculus |

Language(s) | English |

Operating system | Android iOS Windows (phone) |

Short description | Splash math is a comprehensive, curriculum aligned educational math app that reinforces math concepts based on self-pace and practice. The app has an advantage of being very visualized, as it help to learn faster, especially for visual learners. It‘s based on challenges that cover 400+ math concepts and includes and explanation for wrong answers. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.1. to be able to memorize and reproduce basic mathematical concepts, symbols (≤, +), definitions, structure and features of numbers 1.2. to be able to recognize mathematical objects, numbers, fractions, literal and numeral expressions 1.4. to be able to choose the right answer from the given options 1.6. to be able to perform common algebraic procedures 1.9. to be able to find and select information from diagrams, charts and other sources of information 1.10. to be able to evaluate a partition of a scale in measurements of mass, time and length |

Development of cognitive abilities: application | – |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://itunes.apple.com/us/app/5th-grade-math-problem-solver/id504807361?mt=8 https://itunes.apple.com/us/app/grade-k-5-math-learning-games/id672658828?mt=8 |

### Sztuczki matematyczne

Area | Numbers and calculus |

Language(s) | Polish |

Operating system | Android iOS Windows (phone) |

Short description | The application aims is to learn mathematics by presenting useful “tricks”, designed to help pupils in solving and understanding mathematics tasks. You will learn thanks to this app quick counting and you will get acquainted with mathematics in an original way. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | |

Development of cognitive abilities: application | 2.1. to be able to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm (e.g., 36·48+64·48= 48·(36+64)=…); 2.2 to be able to present, depict mathematical data in diagrams, charts, schemes 2.10. to be able to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=example.matharithmetics |

### Math Master

Area | Number and calculus |

Language(s) | English, Polish |

Operating system | Android iOS Windows (phone) |

Short description | The app contains exercises which improve mathematical and brain skills. They involve addition, subtraction, multiplication, division and simple equations with integers. |

The aim of using the app in the math classroom | Provide knowledge Comprehend knowledge Apply knowledge in new or familiar situations |

Development of cognitive abilities: knowledge and perception | 1.4. to be able to choose the right answer from the given option 1.5. to be able to compare and round numbers 1.6. to be able to perform common algebraic procedures 1.9. to be able to find and select information from diagrams, charts and other sources of information |

Development of cognitive abilities: application | 2.1. The application develops the ability to choose a valid operation, method, strategy for solving ordinary tasks of a known algorithm. 2.4. The application develops the ability to create an appropriate model for solving a common task. 2.10. The app develops the ability to make conclusions or answer the given questions. |

Real life situation(s) presented in the App | none |

Pricing | Free of charge For a set price |

Link for more information and downloading | https://play.google.com/store/apps/details?id=net.chokolovka.sonic.mathmaster.android |

- Numbers and Calculations
- Mixed
- Expressions, equations and inequalities
- Geometry
- Measures and Measurements